Sallah’s Bazaar is almost upon us, unlike we posted in the past the new building seems to require no actual requests to build, it is just placed on your camp, but to upgrade the tools you’ll need to collect enough parts.
It looks like the next set of missions on Riddle of the Sphinx will have decorations as prizes too. The Library of Alexandria map should reward a Bastet Statue, Oasis should reward a Date Tree (complete with monkey on top) and finally the Valley of the Kings map should reward a Mummy Sarcophagus. All prizes icons are pictured below.
As always there is no guarantee these prizes will really be awarded, but all are somewhat related to the quests on these maps, when the missions release we will confirm if the decorations are indeed rewards.
In the third Riddle of the Sphinx mission Sallah will guide you to the Dig Site he was working to uncover the Library of Alexandria, a sandstorm destroyed the equipment but if you can restore it you might really find the Library!
As we predicted the requirements for this expedition were changed, here are the new requirements (click images to expand):
So here are all 3 new tools in all 4 levels. The game inventory still uses old art on the level 1 for reasons I can’t figure out, but the new levels should look like this. In the image first line is level 1, second is level 2 and so forth.
The initial Shovel, Torch and Brush are a bit lacking in power, so it looks like we might need to upgrade soon, but Ken doesn’t have these tools available in their tool shop so we’ll need to welcome Sallah’s Bazaar, a brand new building required to upgrade our new tools.
The materials we posted here are possibly required to this new building.
I’ve taken a screenshot to help everyone build the map, it can be confusing if you don’t know where to place each block, so to avoid wasting energy here is the full completed map:
There is also a bug, might have been fixed since I last played, but to be safe: After reloading the map the columns that you lower to push the maps rise again, so if you step on these spots and leave the map you’ll end up trapped. It might be valid to leaving the blocks in the place, the pillar might rise with the block on top of it and you won’t be able to move the block again, so make sure to as soon as you lower a block move it, and never step on the place the block was.
I would also like to say that I won’t do Walkthroughs anymore, I might give a tip or two, but right now I lack enough time to do it properly. If you are stuck or need help in one map drop a comment in any post here or on the Facebook page and I’ll see about helping with individual expedition parts, anytime I think a puzzle should have a post I’ll do so too (like right now).
This is one of those posts I’m not 100% sure what is happening, along with Egypt release some parts were added in the code, what is strange is that the Tools related to those parts are got in the first Egypt mission without much trouble. Below are the parts we discovered:
This might not actually become part of the game, but being added to it after the Egypt release I think it means something is in the works. There is also no actual signs of these tools even having higher levels yet, let’s give it time and as soon as something new shows up we’ll be sure to tell you.